This is a game that I use in Business Studies, but can be used in a whole range of subjects that require students to explain key words. I have included my Business Studies example. Languages for instance could get students to explain the key word in a different language. I have used this game a lot and often use it for observations as most students can really engage in the game. It should be fast paced.
I normally get the cards printed on coloured paper, each colour is a different unit.
Included;
How to play
Rules
Cards
If you have any questions then please don't hesitate to get in touch.
This e-safety bundle includes a range of lessons aimed to be delivered at Year 7's but can be used for other year groups.
The activities involve a mixture of kinaesthetic, audio and visual methods, such as acting, videos, written activities etc.
Main focus includes:
Basic research on e-safety issues
Chatrooms and messenger issues
Facebook and social media issues
Social, moral and ethical issues
Assessment via a 'Funbook'
A game that can be used as a plenary or to identify key terms for a lesson. I often use 'fun' categories, followed by a couple more serious ones. I have included a tutorial of how to play and a blank sheet to print out.
Students are required to think of words for each category and as soon as they have filled in all the categories in a horizontal line they need to shout 'stop the bus' everyone needs to put their pens down and they can score points by putting original words in.
Teacher or student to pick the letter that the whole class use. Please see tutorial for more detail.
Only trouble I have had is trying to score the class as a whole when they play individually. I often just use the person who has said stop the bus first.